Everything To know About Implant Agents

03.25.08 (2:02 am)   [edit]

An implant mission is a level 3 'important mission' so to get one, you must fulfil the same criteria as any other important mission. That means you have to watch out that you are accepting about at least twice the missions you're declining. You shouldn't refuse too much as it will harm your standing and effect your isk income over the long run.



There are 8 important mission templates in the game at the moment. About 5 or so of them can be expected to work for any given agent, although some agents may have a couple more or less. Thus you have about a one in 5 chance per important mission that it will be an implant mission. Statistics do NOT say that this means 100% after 5 important missions. But it does say that if you haven't done about 10 important missions, you really shouldn't expect to have had an implant even if somebody else is on a winning streak, and thus shouldn't be screaming bloody murder on the forums.



Important missions are dished out at random intervals. Until you've had an important mission with a given agent, you can expect one with that agent any time in the first 20 missions. Could even be the first mission you get. Once you've had an important mission, you'll be getting them again about every 4 to (20-your personal standings with that agent) missions.

Thus if you have 0 personal standings and stick to the same agent, it would take about 168 normal + 14 important = 182 missions before you could except to have had a 95% chance of getting an implant, given a 1/5 chance of an implant mission. With 10 in personal standings, it would take about 98 normal + 14 important = 112 missions before you'd have a 95% chance.

At 1/8 odds, if your agent happens to have all 8 important missions at his disposal, the total numbers would be about 276 normal + 23 important = 299 missions at 0 standings, or 161 normal + 23 important = 184 missions at 10 standings. A lot of numeric factors eh? Why don't just call it a day and buy some cheap isk instead ?

So if you're going to be really serious about it, you'll have to try to find out what important missions your agent does have at his disposal. The fewer the better, assuming that he does indeed have the implant mission at his disposal. The pirate factions don't, and only level 3 agents do. The only other criteria that may burn you is that the mission requires a courier destination in a station in a neighbouring constellation. If there exists at least one station in a solar system in a neighbouring constellation which has a security rating similar to that of your agent's, you're safe on that one. You'll want to stick to a single agent if possible.

Another factor to keep in mind is that missions and missions are not the same. Some missions have an average time of perhaps 30 minutes, while others have an average time of 7. Kill missions are generally quicker, but they give less standings and less isk agent rewards , although the loot and bounty can make up for some of that. The type of missions dished out by a given agent varies by corporation type and by division. You can also get a little further by having a ship type that suggests something about the mission you're up to. A battleship is more likely to get kill missions f. ex.

If you're really seriously trying to hunt for implants making your isk , try to pick an agent that gives you an insane amount of kill missions. That way 100 missions may take you 12 hours as opposed to 50 hours of long courier jobs. You may even want to try to find a station where there are multiple level 3 homicidal agents, as that way you can really improve your mission time by reducing the travel time to and from the agent's station. Fit your ship for as much speed as you can to reduce your mission time as well, as a very significant part of your mission time is travel.

0 Comments

Using Concord to do your dirty work!

01.28.08 (8:43 pm)   [edit]

This is a fun little EVE Online Guide I found to do to people using smartbombs to kill frigs in high sec complexes. Oh, by the way, it kills them. Dead. First, and, admittedly, most difficult: Find a wise !@#$%^&* using an SB on a cruiser in high security space (0.7 and up is best). Wait for him to engage a group of frigs, then launch a scout drone (I prefer the hobgoblin for this) into the ensuing furball. Once his SB kills the drone (usually one or two hits), Concord warps in and will hand him his !@#$%^&* fast. Feel free to loot his can. I got a lot of easy eve isk and nice faction gear this way. If you don't like PvP then this is not really your way of making ISK .

Best part: THEY take the sec rating hit, not you.

1 Comments

Make ISK out of Ratting

01.23.08 (9:42 pm)   [edit]


Ratting (PVE—Player vs. Environment) involves loading up your ship with weapons and defenses, leaving your comfy station, and flying to an asteroid belt (or complex, explained later) for a big chance to make EVE ISK . If you get to the roid belt and there is nothing there, wait a few minutes and a spawn of enemy ships (rats) should appear. Note: Rats do not spawn in .09 and 1.0 systems. Fly toward them, target them, kill their ships, pick up their loot, salvage wrecks for better ISK if you have the skills and a salvager module aboard your boat, then fly to another belt and do it again. A good balance between offense and defense are key to the success of a fighting career. For this kind of work you'll want to focus on getting a ship with a good slot layout and good combat bonuses so you can carry mount several weapons, add shields or armor, and several other modules your ship needs to operate. You will find that you are constantly balancing your EVE Online ships loadout based on your skills, and as your skills increase, so do your options—often for the same ship!

0 Comments

Force 0.0 Officer to Pop

01.22.08 (2:01 am)   [edit]
From this EVE online farming method i have received 3 officers so far an that is with a relatively small amount of time invested. The trick is to kill everything off in system for a few days and when i say everything i mean everything which includes the higher spawns as well, after a while it will go very quiet and that is the time when it is most likely to have a faction or officer spawn which can be wrath several hundred million or a few billion ISK as my last officer was worth. This is even easier than browsing the internet and try to buy eve online isk

0 Comments